Pay Per Post Problems

It appears that PayPerPost is having problems paying it’s bloggers. Attempting to cash out funds via paypay generates an error:

“There was a problem submitting this form.
“1. There was a technical problem cashing out.
“Please try again later.,”

payperpost

This is unfortunate as this company idea was pretty good. Not being able to follow through creates credibility problems.

You can contact izea.com via community support. They also maintain two twitter handles – @payperpost and @izealove.

I will update you if I have any luck. Peace out.

UPDATE – Problem corrected. Normally I would delete this post or completely reword it, I can’t in this case. This problem has cropped up many times in the past, so this information continues to be valid.

Posted in Uncategorized | Tagged | Leave a comment

How to get the Deeds done – Wehnimer’s Landing Temple

Deeds are critical to avoiding death’s sting. Obtaining Deeds in The Landing is fairly easy and is one of my favorite places to purchase Deeds.

The basic formula for deeds is:

101 coins for the deed plus your level times 100 plus the current number of deeds times 100.

This formula works in the Landing, River’s Rest, the Caravansary, and Icemule Trace.

There are a couple of caveats, in River’s Rest you may only use gems. In Hearthstone Manor you may use wands but no coins. In the Temple in The Landing, gems are worth triple their value. In Northern Caravansary you may only use items while in Icemule Trace you can use items in addition to wands but no coins.

In Wehnimer’s Landing, the temple accepts silvers and/or gems, and the gems are worth triple their value. This appears to be the best value for your money.

Enter the temple, go through the black arch, go through the tapestry, use the mallet to hit the chime two times then kneel. Drop your gems and coins and hit the chime again.

If you attempt to kneel before hitting the chime twice you will receive a warning. Once complete, you are escorted from the room.

Trivia 1: In the old days, there used to be ONE tapestry and people would line up to use it. You literally had to wait for others to figure out the puzzle.

Trivia 2: The Caravansary sells a Ruby for 5000 coins. By the formula, one Ruby will always be enough for one deed for characters 100 levels or less and having less than 48 deeds. For the 49th deed, you need to drop one coin and for each deed beyond that you need to drop an additional 100 silvers. This is only possible at the temple not the Caravansary’s deed shrine.

Posted in The Landing | Leave a comment

Gemstone IV Major updates!

It has been a busy week for Simutronics. There have been 3-5 major changes in-game updates and one client release.

The Monk character class has been release along with associated changes to unarmed combat, the Minor Mental spell circle, and new combat maneuvers. Since unarmed combat has been changed, this forced many updates to Voln.

Voln appears to have its entire list changed and of course the Minor Mental spell list is all new. Rogues will find some of their combat maneuvers changed.

The new client is simply called the web client and should work in most web browsers. Shortly, the Flash component will be removed and it will be available in iOS.

I can’t wait to get back into the game now.

Posted in clients, combat maneuvers, minor mental, monk, rogue, Uncategorized, Voln | Leave a comment

Gemstone IV Review

Gemstone IV is a persistent MMORPG, running since 1988. The player base is measured in the thousands with hundreds of player logged in at anytime. Gemstones IV is unusual, it is text-based. All locations, actions and events are described via the game window. Commands are input in a style similar to the old Infocom Games such as Zork or Hitchhikers Guide to the Galaxy.

Would-be-heroes have a choice of races and professions; Humans to Giantmen, Rogues to Wizards. Many of the classes are standard fare for fantasy games but others are wholly unique to GSIV. The classes are Warriors, Rogues, Clerics, Wizards, Empaths, Rangers, Sorcerers, Bards and Paladin. The most unique class is Empaths; they are healers who transfer wounds from an injured person to themselves. Then they heal themselves.

Races are more diverse than most games: Elves (dark, sylan, half), humans, giantmen, dwarves, aelotoi, Erithian, gnomes (burgahl and forest), halfling and half-krolvians. Each has its own favor and cultural background. In some cases there are obvious advantages to a race: Giantmen and drawves are sturdy and can carry more items, dark elves are immune to sickness, aelotoi have insect wings, halflings have better stealth and speed than average. All races are playable for all professions which is a nice switch and I will come back to that later.

The world of Gemstone IV has somewhat more depth than the typical hack and slash adventure. Characters can actually interact and change their environment. Wizards can create permanent magic items, weapons and armor and can recharge many of them. Sorcerers can recharge scrolls, make items and summon demons or animate dead creatures to do their bidding. Bards can play music or use musically based spells to generate sonic weapons and armor. They can also read the history of items or discover the purpose and abilities of weapons. Warriors can manufacture sheaths, repair weapons and armor. Clerics can raise the dead. Rogues can pick locks, remove them and install the locks on other pieces of equipment. Rangers can give temporary bonuses to armor and make magic wands and rods. Empaths heal. Paladins can bond with weapons for enhanced combat skills and raise dead like cleric.

In addition to the class skills above, all characters can forage for herbs, run messages, forge weapons, cobble, create arrows and bolts, and fish. Most class skills or secondary skills generate experience points. In fact, the game assumes that a character will complete between first three to five levels without combat at all.

All of these features create an environment of cooperation among characters. This is not you typical backstabbing player-vs.-player game. While you can kill other players, there is a justice system and social norms in place to keep this to a minimum.

There is the usual aspect of hunt together for treasure and better weapons and armor, but within the system it is possible for a player to hunt alone using nothing but the equipment their character was given at generation. No particular “player class vs race build” is needed to gain an advantage. Game balance is very well thought out.

I have spent years playing this game and the community and constant updates keep me coming back for more.

Posted in Review | Leave a comment

Gemstone IV maps: Steel Golems

One of my favorite areas in Gemstone’s is the Steel Golems. I added a map of the area this morning.

If you don’t play Gemstone IV, why not give it a try?

Play GemStone IV

Posted in Maps, The Landing | Leave a comment